Showing posts with label claims. Show all posts
Showing posts with label claims. Show all posts

Monday, June 4, 2012

Another huge win for Google as judge throws out the copyright claims by Oracle

Team Android

U.S. District Judge William Alsup made a key decision on Thursday in the Google v. Oracle case. He dismissed Oracle's claims that the APIs that Google used were copyrightable.

Just last week, a jury found that Google did not infringe on Oracle's patents, which was a big win in itself. The copyright claims were one of the key issues though as Oracle was seeking $1 Billion dollars from the software giant for 37 Java APIs. Oracle has predictable promised to be appeal, but it looks like they've all but lost at this point.

This is a big win for Google, but as we've said before, it's a shame that these trials have to happen in the first place. Millions of dollars will continue to be poured into legal fees until the software patent issue is resolved.

Source: The Guardian



Saturday, April 21, 2012

NVIDIA claims mobile GPU performance to eclipse XBOX360 by 2014

NVIDIA has just unveiled a new slide that predicts GPU performance on mobile devices will catch or even surpass the graphical capabilities of the XBOX 360 by 2014. While this may sound like an amazing feat for mobile devices, let’s put things in perspective. The XBOX 360 is currently the most popular gaming console on the market, but it was introduced back in 2005, and it’s graphical performance reign was eclipsed just one year later with the introduction of the PS3. Both Microsoft and Sony are expected to introduce new console systems in the next 18-24 months, which would significantly increase their GPU performance.

We applaud NVIDIA for all the work they have done to deliver mobile GPUs that allow developers to create amazing games. Unfortunately, increased GPU performance will not mean a thing unless developers find a way to make mobile gaming as lucrative as console gaming (where consumers are willing to pay $60 for new releases). There are many great games on Android, but a quick glance at the top games listed in Google Play reveals that most consumers are not interested in playing graphic intensive games on their mobile devices.

If mobile GPU performance catches up with console gaming within the next few years, would you be willing to spend a little more money for games on your Android device? Or would you prefer spending $60 to enjoy a game on your 46-inch flat panel TV while sitting on your couch?