Showing posts with label performance. Show all posts
Showing posts with label performance. Show all posts

Monday, July 16, 2012

My Tracks for Android updated with Google Earth playback, performance stats

My Tracks

Google's My Tracks app has been updated today to version 2.0 with a few new features to help those wanting to document their journeys.

  • The ability to play back your tour directly on Google Earth for Android
  • Aggregation of statistics over time to show trends in your performance
  • Simpler, faster user interface
  • Improved charts and stats tables that are easier to read

With summer upon us and plenty of hiking and biking trips to be had, My Tracks seems like it could be a great way to chronicle your journeys, and with the right tools, it could be a great fitness companion. If only it had more photography functions, My Tracks could be a fine way to view geotagged pictures. 

The download link is below for anyone interested. Anyone have particularly useful experiences with My Tracks?

Source: Google Lat Long
Download: My Tracks



Sunday, July 15, 2012

TELUS HTC Desire HD update to Android 4.0 cancelled, down to 'poor device performance during testing'

Android Central

TELUS has been pretty good as far as information surrounding their devices update schedule to Ice Cream Sandwich. There's another update now doing the rounds, and sadly it brings bad news for owners of the HTC Desire HD. The update for the Desire HD has been cancelled "due to poor device performance during testing." 

While it's sure to be a bitter blow to owners of the device eagerly awaiting their turn to upgrade, if performance is an issue then it's the right decision to make. An update isn't worth waiting on, let alone accepting, if it doesn't make for a good user experience. 

Additional Android devices featured on the latest documentation still shows August for the Samsung Galaxy Tab 8.9 with the 10.1 also slipping to August after we'd previously seen late July for the tablet. Also, there's prospective August 7 in market date for the LG Optimus LTE

Source: TELUS via Mobilesyrup



Friday, June 1, 2012

Facebook for Android gets performance and bug fixes in minor update

Facebook

If you're using the official Facebook application for Android, you'll want to head to Google Play and grab the latest version, as it's just been updated with "improved performance and various bug fixes." No word on exactly what these entail, but anything that brings a better, faster Facebooking experience on our phones has to be a good thing.

If you've noticed any changes in the latest version, be sure to drop by the comments and let us know. And if you've yet to install the official Facebook app, you can find it on Google Play over at this here Internet hyperlink.



Wednesday, May 2, 2012

HTC One X: Snapdragon S4 vs Tegra 3 in performance, GPU, battery life, and web browsing

Does the processor found inside your mobile device really matter? The average consumer doesn’t care what CPU is featured inside their smartphone, but it’s always a popular topic among the hardcore crowd. Today’s hottest mobile chips are NVIDIA’s Tegra 3 and Qualcomm’s Snapdragon S4, so we put them through a round of benchmarks and experiences to see which came out on top. The results might surprise you, so read on for the full details.

Finally, we have both the Snapdragon S4 and Tegra 3 version of the HTC One X. We wanted to keep things simple, so we only used three devices. I decided to go with the Samsung Galaxy Nexus as the third device since it is currently Google’s flagship Android device.

Note: Our international HTC One X just received the 1.29 firmware update as we were working on this post, so we will update the benchmarks scores with new results if we find anything differs.

For this round of testing, we used most of the popular Android benchmarks that are freely available in the Google Play Store. We decided to exclude Vellamo Mobile Web Benchmark since it is developed by Qualcomm. Linpack was also excluded because it’s a benchmark intended for use on supercomputers and it doesn’t produce consistent results on Android. Finally, for all browser benchmarks we used the latest Chrome Beta, since each device has a different default browser.

Winner – Tegra 3: Not many apps are optimized for quad-core, but several benchmarks are. Tegra 3 manages to score a healthy lead in Antutu, CFBench, and Smartbench. In Quadrant we see Snapdragon S4 eke out a close victory, but the results are within the margin of error.

Winner – Tegra 3: Both GPUs appear to be pretty evenly matched, but we give the slight advantage to Tegra 3. In Antutu and GLBenchmark Pro Offscreen, we see Tegra 3 and Snapdragon S4 are neck-and-neck. Antutu does not appear to be a very intensive graphics benchmark and the Pro test is the less demanding test on GLBenchmark. On the most demanding graphics test, GLBenchmark Egypt Offscreen, Tegra 3 holds a 10fps advantage over Snapdragon S4.

Winner – Tegra 3: On browsing benchmarks, Tegra 3 wins every round. It’s interesting to note that the aging Galaxy Nexus wins both the Sunspider and Moonbat tests which are single-threaded. This could be from code optimizations that are targeted at the Galaxy Nexus. We can see the four CPU cores in Tegra 3 really shine in the Moonbat test with web workers set to 4 threads. This should indicate that Tegra 3 should perform faster on Chrome when multiple tabs are open.

Winner – Too close to call: Battery benchmarks are a tricky thing. There are not many standard tests out there (that we could get to complete on both devices), so we used MX Player and put a video (recorded by a One X) on an endless loop. Both devices lasted just over 6 hours, with the Tegra 3 version lasting an additional 9 minutes.

I found it interesting that the Tegra 3 version saw the battery warnings at 14 percent and 9 percent just a minute earlier than Snapdragon S4. However, when it came to the last 3 percent warning, Snapdragon appeared first and then died first. It looks like Tegra 3 has some extra battery management tricks that turn down the 5th low-power core when the battery is on its final charge.

Both of these devices were just released, so I expect HTC will work with NVIDIA and Qualcomm to continue to tweak power management settings and extend battery life.

Update: NVIDIA informs us that MX Player does not use their companion core very effectively, and ends up waking up the main cores periodically during playback. Battery life for video playback should be extended using the native gallery app.

Update 2: Head over to Anandtech for more extensive battery life testing. Brian Klug found that the Snapdragon S4 has longer battery life when it comes to 3G browsing and WiFi browsing, while Tegra 3 wins at WiFi hotspot and cellular talk time. Again, it looks like the results will vary with different use cases and are too close to call.

Winner – Tegra 3: This one is pretty simple. When it comes to marketing speak, four is better than two.

Winner – Tegra 3: On most games, you can’t tell the different between Tegra 3 and Snapdragon S4. However, NVIDIA has their TegraZone program which has resulted in several exclusive titles for Tegra 3. Thanks to these extra games, we think Tegra 3 provides the better gaming experience right now. Qualcomm also has their Snapdragon Gamecommand, but it doesn’t feature any exclusive games for Snapdragon S4 yet.

Keep in mind this could change in the future if Qualcomm starts writing fat checks to Gameloft and other devs for exclusive titles. Qualcomm is a much larger company than NVIDIA and they could outspend them on game exclusives if they choose to.

Winner – Too close to call: When I was on WiFi, I could not tell a difference between the two devices in day-to-day browsing usage. This could change in future versions of Chrome or with newer firmware updates, but for now the two devices are equal.

Winner – Snapdragon S4: Not much to say here. LTE is faster than HSPA+. Snapdragon S4 has an integrated LTE modem, while the Tegra 3 version is currently paired with a HSPA+ modem. This will always depend on your location and carrier, but on AT&T the Snapdragon S4 version is much faster. I achieved download speeds of 50 Mbps on Snapdragon S4 with LTE, and around 10 Mbps on Tegra 3 with HSPA+.

Tegra 3 offers more exclusive games, right now: Thanks to NVIDIA’s relationships with game developers, they currently offer a better overall gaming experience since they have more exclusive titles. This could change as Qualcomm steps up their efforts.

Snapdragon S4 has a faster modem, right now: Qualcomm has the only mobile chip with an integrated LTE modem, which gives them an advantage in network speeds. NVIDIA says their partners will have LTE modems out by the second half of 2012, so this advantage will be moot in a couple months.

Both chips are awesome and you can’t really tell a difference in normal usage: Even though Tegra 3 wins a majority of our benchmarks today, I can’t really tell a difference between the two devices. If you did a blind test between the two versions, I doubt you would be able to tell which is the quad-core Tegra 3 or the dual-core Snapdragon S4. NVIDIA has an advantage in exclusive games and Qualcomm has an advantage in LTE modems, but both of those arguments are going to be obsolete in the next couple months.

At the end of the day, it’s the consumer who wins this round of testing. Both Tegra 3 and Snapdragon S4 offer a better overall experience than the current generation of mobile processors and it’s significant. After using the HTC One X, I do not want to return to my Samsung Galaxy Nexus.

Friday, April 27, 2012

Dolphin Browser HD updated with UI enhancements and improved performance

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Dolphin Browser HD


For some folks, using the stock Android browser just isn't something they do. One alternative browser out there is Dolphin Browser HD and its had a fair amount of success on the Google Play Store and they've just rolled out the latest update bumping it to version 8.0 that adds some noteworthy enhances.



  • Re-designed Dolphin Sonar and Gesture: New interface, design, and easier access to help menu

  • Menu bar: New design that gives easier access to most commands without having to leave the home screen

  • Add-on Sidebar: New design that displays both Add-on icons and names

  • New context menu and long press menu for more efficient browsing

All of that plus the usual stability and bug fix improvements have been included with this release. The addition of visual aids in the sidebar has been a long time coming and is certainly appreciated. You'll find some screenshots and the download past the break if you want to get a better look.


read more

Sunday, April 22, 2012

Facebook for Android updated to v1.9 with improved performance, new messaging features, and shortcuts

AppId is over the quota
AppId is over the quota

Facebook for Android

A freshly updated version of Facebook for Android has now landed in the Google Play Store and is ready for download. Getting bumped to v1.9, this release fixes some old bugs and introduces some new features to the app as a whole:

  • Messenger and Camera - Shortcuts will now appear in your app tray after you update.
  • Messaging Features - Taking from the standalone app, v1.9 now offers Mobile/online status, contact sorting by frequency, adding to group chat on the fly.

Keep in mind the new features are not standalone apps, they're now integrated right into Facebook. Not sure what exactly that means for the Facebook Messenger app itself, but integration with the main app is nice and makes sense. You can hit the break for the download link.

read more



Saturday, April 21, 2012

NVIDIA claims mobile GPU performance to eclipse XBOX360 by 2014

NVIDIA has just unveiled a new slide that predicts GPU performance on mobile devices will catch or even surpass the graphical capabilities of the XBOX 360 by 2014. While this may sound like an amazing feat for mobile devices, let’s put things in perspective. The XBOX 360 is currently the most popular gaming console on the market, but it was introduced back in 2005, and it’s graphical performance reign was eclipsed just one year later with the introduction of the PS3. Both Microsoft and Sony are expected to introduce new console systems in the next 18-24 months, which would significantly increase their GPU performance.

We applaud NVIDIA for all the work they have done to deliver mobile GPUs that allow developers to create amazing games. Unfortunately, increased GPU performance will not mean a thing unless developers find a way to make mobile gaming as lucrative as console gaming (where consumers are willing to pay $60 for new releases). There are many great games on Android, but a quick glance at the top games listed in Google Play reveals that most consumers are not interested in playing graphic intensive games on their mobile devices.

If mobile GPU performance catches up with console gaming within the next few years, would you be willing to spend a little more money for games on your Android device? Or would you prefer spending $60 to enjoy a game on your 46-inch flat panel TV while sitting on your couch?

Friday, March 2, 2012

Twitter pour les mises à jour Android, ajoute des correctifs de sécurité et performance, raccourcis de balayage et plus encore

Android Central


The official Twitter app for Android today received an update, bringing it up to version 3.1.1. The latest iteration includes the usual security improvements, bug fixes and improvements in performance, particularly for users of Android 4.0 . One particularly welcome change will be the increase in performance, an area in which the official application traditionally lags other scroll Twitter clients.


New version 3.1.1 are also shortcuts for tweets - magnetic drag left or right to display a menu of retweets or responses - and the Filipino and Chinese languages support simplified. We ' ve got full changelog after the break, with the QR code and the Android Market link.