Showing posts with label eclipse. Show all posts
Showing posts with label eclipse. Show all posts

Monday, May 14, 2012

LG Eclipse, coming at the end of 2012, will have specs relevant for the end of 2012

LG superphone


The folks at BriefMobile got hold of some info about an upcoming LG LS970 for Sprint, and it has some impressive specs -- namely the quad-core Krait S4 and 2GB of RAM. All the info they have certainly looks legit, and it's very likely we'll see this one sometime in Q4. But while everyone is in awe of those impressive innards (including most of us here at AC) we have to remember that these are exactly the components we expect to see at the end of this year. We're ready for the next generation of hardware, but unfortunately we'll have to wait a while longer for it.


Source: BriefMobile

Saturday, April 21, 2012

NVIDIA claims mobile GPU performance to eclipse XBOX360 by 2014

NVIDIA has just unveiled a new slide that predicts GPU performance on mobile devices will catch or even surpass the graphical capabilities of the XBOX 360 by 2014. While this may sound like an amazing feat for mobile devices, let’s put things in perspective. The XBOX 360 is currently the most popular gaming console on the market, but it was introduced back in 2005, and it’s graphical performance reign was eclipsed just one year later with the introduction of the PS3. Both Microsoft and Sony are expected to introduce new console systems in the next 18-24 months, which would significantly increase their GPU performance.

We applaud NVIDIA for all the work they have done to deliver mobile GPUs that allow developers to create amazing games. Unfortunately, increased GPU performance will not mean a thing unless developers find a way to make mobile gaming as lucrative as console gaming (where consumers are willing to pay $60 for new releases). There are many great games on Android, but a quick glance at the top games listed in Google Play reveals that most consumers are not interested in playing graphic intensive games on their mobile devices.

If mobile GPU performance catches up with console gaming within the next few years, would you be willing to spend a little more money for games on your Android device? Or would you prefer spending $60 to enjoy a game on your 46-inch flat panel TV while sitting on your couch?